The Altar


These images are some of the altars we tried out. As always when looking at early versions: wow, colour! 

Everyday the player must go to the altar to perform a ritual to receive that day's mantra. First one must arrange the altar objects in a specific way. This is a memory game that resets each week. On the first day, there will be one object. On the second, there will be two. The third, three, and then continued until 7. The player must press them in the order they appeared, so theoretically must remember the order they appeared. In actuality, you can just tap them all until you find the right one. I wouldn't want to lock people out of it really; it's more like setting an intention to link all the days together and start a pattern for that week. If you have played Ritual of the Moon at a gallery or festival, you would have played the "simon says' version which wee made specifically for exhibition, where you tap after it animates. and don't have to remember anything.

After the memory game, there is the connect the dots part which I talked about in a previous #RitualoftheMoonReflections. Then the player receives their mantra for the day. There is about 60 different mantras - but I swear I always get the same 4! These mantras were woodburned by me 5 years ago. Some of the mantras are trite, some are dark and sad, some might ring true with the player. Because the game is about self-reflection on emotional states, the mantras are there to prompt that reflection. It's not a fortune, it doesn't have to be "true" to instigate self-reflection, just like tarot and astrology. It's more meaningful that you think about it and situate yourself in relation to the given information. 


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