Goals With No Punishment


This is the image of the calendar in game. As days go on, it marks your choices. At the end, it will hopefully track your emotional landscape for the past month. 

Even though I've set out to do #RitualoftheMoonReflections everyday, it's been 6 days since I posted. I was on vacation! A much needed vacation away from my laptop. In Ritual of the Moon, we ask the player to play for 28 days. It's a long time. I believe this habit forming self-relfection that RotM asks is beneficial to us, but of course sometimes we slip up. So the programmers and I had to figure out what would happen if someone missed a day (or 6). Should we make the game keep going, the comet always crashes into the earth? Not do anything? Freeze the game? Never acknowledge they missed a day?  In the end, we decided that if you miss a day, the comet crashes into the earth that day, then if you miss the next day or any day after, the game freezes. This is to remind the player that their choices have consequences, but not to have the game punish them totally for missing it. 

I missed days. It's ok. I have a goal. I don't need to punish myself if it doesn't go perfectly. I'll get back on track. 

19 days until release. 

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