The Title
Four years ago I was at GDC like I am now. I had been working on preproduction on Ritual of the Moon, then called Moon Witch, and I found out that I got a grant to make it. This was my first major arts grant so I was very excited. But since I was at GDC, I felt immense pressure to make an indie successful popular game. In fact, Moon Witch was a normal videogame; it had an inventory, mini-games, and cut-scenes. It wasn't until I was on the plane ride home, away from GDC, that I had a breakthrough in my thinking about it. I decided to work with my favourite artists, who are not game artists or animators, make it art and not a "game", hold it to my own standards, not indie culture's, and to make it something the artists and I would want to play. Decidedly un-GDC. This photo is from when I was brainstorming new titles in my journal on the airplane.
Get Ritual of the Moon
Ritual of the Moon
28 days of protecting or destroying the earth
Status | Released |
Author | Kara Stone |
Tags | art, artgame, Atmospheric, Casual, durational, Fantasy, long, multinarrative, Multiple Endings, Singleplayer |
More posts
- Bug Fix: Now You Can Replay the Game :)May 21, 2019
- Bug Fix: Now You Can Miss Day 28 :)May 15, 2019
- What Could Have BeenApr 23, 2019
- Pre-Release Feelings: EmptinessApr 18, 2019
- Writing about R o t MApr 17, 2019
- The SoundtrackApr 16, 2019
- On deciding when to blow up and when to healApr 16, 2019
- On AchievementsApr 14, 2019
- Raw ScansApr 13, 2019
- Pre-Ritual SaleApr 12, 2019
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